![]() ![]() Thomas Ostafin : I’ve planned about 2 hours of gameplay. Also, from an economic point of view, it is free until the game reaches a high income, which gives me a lot of time for learning and making mistakes.Ĭliqist : What kind of game length has you planned for Papetura? Previously I used Flash, and I miss good animation editing, but unity makes up with performance and capabilities. Thomas Ostafin : I’m using the Unity engine, it has its pros and cons. Thomas Ostafin : I think the game will be for almost everyone, I am still learning to design intuitive gameplay and I hope that the game will not disappoint casual and hardcore gamers.Ĭliqist : What kind of game-engine will you be using for Papetura and why? In the game, a natural enemy of the paper will be revealed – the fire, I can’t wait for that challenge to make it.Ĭliqist : What kind of difficulty level can gamers expect in Papetura, would there be settings for both casual and hardcore Gamers? ![]() When it comes to a fantasy world, I assume that everything in it can be alive, untold and mysterious. Therefore, I use almost exclusively paper for the production, it is a challenge because only light can color it, this translates to a composition and appearance of the scene. Thomas Ostafin : The game is an attempt to create a new world, which is ruled by its own laws, as the main matter is paper, everything must have the right shape and behavior that it may exist. Also from architecture, it is worth mentioning the works of architects Tadao Ando and Santiago Calatrava.Ĭliqist : Papetura is a “fantasy world made entirely of paper” Please explain more about this fantasy world that is made of paper? The literature that sticks to my mind is “Heart of Darkness” by Joseph Conrad. Windosill gave me a lesson on intuitive design, Feng Zhu tutorials taught me the idea of conceptual art, and Studio Ghibli productions inspired an animation. Machinarium gave a courage and guidance on the mechanics of the game. Thomas Ostafin : I think that the idea of material use came from The Neverhood clay-world. You guide a couple of friends trying to get out of trouble.Ĭliqist : What video-game, film, literature or artwork do you believe influenced Papetura? Thomas Ostafin : Papetura is a point-and-click adventure game full of puzzles, in which you can discover a fantasy world created entirely from paper. Petums is meaningless conglomeration of vowels, from when I was little and had a nickname Petum, the name remained after the first Flash game when I had to come up with the studio’s name.Ĭliqist : Can you explain in your own words what kind of game Papetura is? I however, am a fresh architect who persuaded himself that will be making games. We do not have any office, and none of us were born to make games, Paul is a fresh forester and helps me in creating sound effects. Thomas Ostafin : Petums team is basically two friends, Paul Adamczyk and myself. Papetura was already in my head, and now I hope to create it.Ĭliqist : Tell us a little about Team Petums, whats does Petums mean? While studying architecture I was learning game-design by myself, and it ended up by writing up a Master’s project entitled ‘Architecture As Game’. Learning from the mistakes, the first relatively correct game was Mosquito & Cow, point-and-click game in which you have to control mosquito to bite a cow. In the past, creating games has become my obsession, as bad programmer and mediocre artist, I started making games Flash. I’m currently trying to fulfill my dream to create Papetura. Thomas Ostafin : Hello, my name is Thomas Ostafin, I live in southern Poland. We recently spoke with the games creator, Thomas Ostafin, to get more details on this fascinating game.Ĭliqist : Can you tell us a little about yourself? The kind of paper that your grandparents used t use to write you $12 checks for your birthday. They’re making their point and click adventure game, Papetura, using paper. While it’s not completely unheard of, it’s uncommon for us to find games that use some off the wall techniques for their graphics, like paper but that’s exactly what the folks at Team Petums are doing. Pixel art, while quite lovely at times, is everywhere these days, especially in the world of video game crowdfunding.
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